dBXY is the product of 3 people with a varied skill set, ready to realise your audio requirements.
We aim not just to provide required assets, but to become a part of your team and get integrated in all aspects of the creative process to help realise your vision. We’re just as happy to meet a tight deadline as we are to get involved from an early stage - straight from ideation; to composition & production; all the way through to implementation and polishing. We have a collective 20+ years worth of experience in the music-for-media industry, and a deep familiarity with the majority of industry-standard software.
Founder | Composer | Sound Designer
Levi is the founder of dBXY and he hates when his bio sounds like he’s being introduced by a game show host.
When I started writing music for film and games I always hoped it would culminate in a collaborative push, but almost brushed it off as a pipe dream. Well here it is, with the help of some talented colleagues, dBXY is out there with its name on the credits of some amazing current-gen games.
My speciality lies in Sound Design and implementation, although I still enjoy composition and take the chance to write music when I can. Some of my inspiration comes from an eclectic mix of old and new games such as Advance Wars, The Last of Us, and Tearaway. The rest of my audio inspiration comes from the 00-10’s indie boom; games like Hyper Light Drifter, Duet, and Cuphead.
I’ve had the pleasure of working with some unbelievable creators over the past 8 years, including: Jed Henry and the rest of the team behind ‘Ukiyo-E-Heroes’; ex-Ubisoft indie heroes, ‘High Tea Frog’; casual-game connoisseurs, ‘Ratalaika Games’; the list goes on.
Co-Founder | Composer
I've been playing musical instruments for as long as I can remember, being taught piano basics by my mum, then learning the guitar, before becoming a teacher myself at 16. Specifically, my love of composition (much like the other members of dBXY) arose from the elective modules at University.
After studying for my music degree, I moved down to Bristol to complete my Masters in Composition. During this time I developed my ability as a composer, orchestrator and conductor - having had the opportunity to conduct the Bristol Ensemble playing one of my scores.
My love of video games, and my passion for composition married together well, and drawing my inspiration from the likes of Jeremy Soule’s Guild Wars 2 score, I pursued the game composer path. Now in my 4th year of game composition, I'm enjoying it as much as the day I started it!
Co-Founder | Composer
I didn't know that I wanted to be a music composer as a kid, but I knew that a good soundtrack had the ability to turn a grainy CRT monitor into a window to another world. I played through Jazz Jackrabbit and Rayman, eagerly awaiting a new soundtrack in the next level. It wasn't until University, when I was chasing the dream of being a singer-songwriter, that I attended a lecture on the power of music for moving image, and I was hooked.
Over the 8 years that have followed, I've been lucky enough to work with some incredibly talented creators, and I've helped start a kids entertainment YouTube channel, producing all of the original music and later becoming Lead Composer. The channel recently celebrated 2 million subscribers and more than 1 billion views channel-wide. During the same period, I worked with the exceptionally talented studio - Pixel Wizards, producing an original orchestral soundtrack for award-winning fantasy video game Chessaria: The Tactical Adventure.